01. Challenge
With a significant disconnection between young people and the banking sector the bank needs to regain contact with the public niche of below 20 years of age. In order to do so, it must start to generate positive engagements with the millennial generation.
02. Solution
Thorough digital audit aimed at identifying existing points of contact with the target audience and generating new ones. Development of a web platform that uses gamification as a training tool to transmit knowledge in a fun way and to generate leads for future customers in the short and medium term.